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Author Topic: Austin's Ideas  (Read 40 times)

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Austin's Ideas
« on: July 06, 2015, 03:28:11 pm »
I would like to see evade go down to 8 Cp for a warriors, 5 for rogues, 9 for paladin, and 7 for ranger and theurge and monks stay at 8, and mages at 10

So   W8/R5/M10/PL9/MK8/RN7/TH7

Reasoning. A mage should not have the same cost as a warrior for a special attacks and defense, and it brings it in line with execute.

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Carry Capacity by class
Warrior -80
Ranger -70
Rogue -60
Paladin -60
Monk -60
Theurge -50
Mage -40

A player can carry up to 2x their max unencumbered carry weight, which will encumbered them and force them into a slow walk.
EX: As soon as a warrior is carrying over 80 lbs, they have to move at a slow walk, and if they are carrying over 160 they can not walk.


Each Strength plus will increase the unencumbered carry weight limit by 25 pounds.

Each level of Porter will increase the unencumbered carry weight limit by 5 pounds

Where a warrior (80) with strength plus 1 (25) and porter 3 (15) would have a max unencumbered weight of 120 or max encumbered weight of 240.


If we implement this I would like to suggest we change the wording from points, to pounds when regarding the armor limit by class. IE: A Warrior can wear up to 45 pounds of armor. This will make armor smith much more desirable, as you would need to buy wear extra armor to utilize some special armors.
This can we reworked in someway and debated on and talked about more at errata.

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Toxin Block ( Name can be changed )
This skill allows the character to resist the effects of one alchemical, magical, or natural poison once per use of the skill within three seconds of the poison call. This ability is announced “Toxin Block”.
Skill +2 Pre Req
Stamina Cost  - 4


W4/R4/M7/PL6/MK6/RN4,TH5

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New Incant for monks Other than the word divine. Even just a slightly longer word would be fine, but two syllable is not enough.

transcendent
sanctified
consecrated
just some Ideas

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Make enfeeble work on limited massive or lower size categorizes only.


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Implement new buff sheets in to game-    Very simple, edit out the few wrong spells and distribute them to players. They can be turned in at the end of each game along with character check outs or kept by players. They will initial who they got the buff from for plot to cross check for errors if a problem arises.





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Re: Austin's Ideas
« Reply #1 on: July 09, 2015, 02:35:10 am »
In case i miss errata my vote on monk incant is transcendent

 

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