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Author Topic: Zach's Errata Proposals  (Read 111 times)

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Zach's Errata Proposals
« on: June 26, 2015, 06:32:50 am »
I'm sure I'm going to be adding more to this list but here's what I have at the moment.


Edit Game History section to include the current in game year.

Plus Strength
Can be used with all weapons that the character is proficient with.

Constitution Plus
Add Line: "Players that can run 1.5 miles in less than 15 minutes can purchase Constitution +1.

Estimate Value
Remove from Scholar Skills and add as a first level bonus to Merchant.

Instruction
Add line "This skill does not reset during games."

Polytheist      7/7/7/7/5/7/7
This skill allows characters to have faith in up to three plot approved Masters.  Faith points acquired through faith levels in one master can be used for faith abilities of other masters.

Allow Grand Master, Magic Mastery, Polyglot, Lore Master, and Stealth Master(?) to have a single free instruction slot for the purposes of teaching skills under the umbrella of the master set.

Stealth Master      45/20/45/45/40/35/35
This skill allows the character to purchase all non-burnable/non-leveled Stealth Skills at the cost of 0 Character Points.

Disable Device: Levels 1-5   5/3/5/5/4/4/4
This skill allows a character to attempt to disarm traps or pick locks found in game. This allows for either a bead pick affected by the quality of the trap, tools at the character’s disposal, level of Disable Device, and other variables (see Bag Pick entry) or the option to physically deactivate a phys-repped trap or pick a phys-repped lock. Physically completing the task awards a character bonus experience twice the quality of trap or lock and succeeding in a bead pick to disarm the trap or lock will award the character with bonus experience equal to the quality of the trap or lock. Trap and lock ratings equal one third of their production cost. Failure on a bag pick or physical attempt sets off the trap causing the player to take the trap’s effect unless otherwise able to protect his or herself. Different traps require different levels of this skill in order to operate: Snare, Foot, and Resettable Weapon traps require 1 level; Massive Resettable Weapon traps require 2 levels; all other traps may only be deactivated, not operated with this skill. At this skills 4th level the character can attempt to pick a Wizard Lock and the 5th level allows a character to attempt to disarm a magical Glyph but both require a bag pick.

Edit bead pick section to give +2 good beads for each level of Disable Device

Escape Artist      9/6/9/9/8/7/7         Prerequisites: Escape Bonds x1
This skill allows the character to escape any bond (physical, magical, or alchemical) after completion of a 15 count, announced “Escape Artist 1, Escape Artist 2, etc.  If the character is effected by multiple bonds they must perform the 15 count for each bond.  This is a visible action and the count should be loud enough that nearby players can hear it.

High Magics
Change all 3/5ths requirements to 11 spells and ½ requirements to 9 spells.

Spell Block :   Lower stamina cost to 4.



Strike Massive      7/12/15/??/11/10/13   Skill +5, Pierce
This special ability allows the user to add Massive to the damage call for a single weapon delivered attack, for example: “Critical Strike Massive”.  The call is used even if the weapon does not land a legal hit.  In addition, this ability can be used with special defenses to block massive attacks.  The call is [Special Defense] Massive.  This skill costs 7 stamina to use.

Add Description for Spell Blast
 “This skill allows casters to throw four additional packets when they cast a damage spell. If multiple packets hit a single target, the target only takes the effect once. If the spell hits a target being played by multiple people, the monster can take the effect once for every person it hits. However, only one resist is required to negate the effect on the creature.  This skill doubles the mana cost of the spell.


Ammo Production
Change to always make 10 ammo.  Costs 9 production and 1 ore.

Spear, Long Production
Change 3 Ore to 1 Ore and 2 Woods

Sword, Great Production
Sword, Great/ 50 production/ 0 Wood/8 Ore

Special (> or < 500 in^2) Shield Production
Specialty Shield (per 50 in^2): 1.5 production/ 0.5 wood/0.5 ore

Elven Weapon         Zero Cost Skill
A character that has reached Weapon Smith 11 can craft weapons that weigh half their normal amount by constructing the weapon with Level II components, using one slot of a forge or three slots of a Weapon Smith lab.  The production cost of the weapon is increased by 3 times.

Master-Crafted Elven Weapon      Zero Cost Skill
   A character that has reached Weapon Smith 14 can craft weapons that weigh one quarter of their normal amount by constructing the weapon with Level III components of half the normal amount, using one slot of a forge, or three slots of a Weapon Smith lab.  If the components used become fractions, the Weapon Smith can either discard the fraction or use the fractions during that production set.  The production cost of the weapon is increased by 5 times.

Spell Books
Spell books can be purchased for 1 gold.  Characters can write spells into spell books at the cost of 2 silver per level of the spell.  It takes a day per level of the spell to learn to cast the spell.
   Foci can be added to spell books by a tradesman with the appropriate level in their craft.
   Spell books can also be used for research.  It requires 3 weeks per level of the spell. Characters can research in a lab while also using a spell book to research, however, it increases the research time in the spell book to four weeks per level of the spell.  Spell books cannot be used to research new paths.


Path of Chaos Spell List:   Change Chaos Shield to Law Shield

Chaos Aura:  Change line “This causes both the target of the attack and the attacker to take the weapon’s full damage.” to “This causes both the target of the attack and the attacker to take the full effect of the attack.”

Rift:  Remove kill effect

Fix Path of Life’s Spell “Strengthen”
Strengthen      Indefinite      2 Mana
By the Light of My Life, I Strengthen You.
This blade spell allows the target to swing plus 2 life damage for a single strike.  A person may possess up to 4 blade spells total on themselves at any one time.  Only one blade spell can be used per strike.

Edit life/death healing information and losing buffs section.
Fix Life Tag mention in Killing Blows section
Eldritch Rune       1 Hour       12 Mana
I Call Upon Eldritch Power to Create an Eldritch Rune.
When placed on a weapon, this Rune allows a weapon so empowered to swing “Magic” damage for the duration of the Rune. This rune must have 10 distinct lines and 3 distinct marks (dot, letter, etc…), no more or less and be gold in color. The object so empowered will be consumed by the magic when the spell expires. An Eldritch Rune may be etched into an indestructible object at the time of the object’s creation by the object’s creator as long as the creator can cast the Rune. In this case, the weapon is not destroyed and the rune can be reactived by expending 1 mana.

Elemental Rune       1 Hour       13 Mana
I Call Upon Eldritch Power to Create an Elemental Rune.
This Rune is placed on an object (weapon). It will create an Elemental Aura around the weapon, which will allow the weapon to strike for “<elemental>” damage for the duration of this rune. The Rune must have 12 distinct lines and 4 distinct marks (dots, letters, etc…), no more and no less, and be gold in color. The object affected by the Rune will be consumed by the magic when the Rune expires. An Elemental Rune may be etched into an indestructible object at the time of the object’s creation by the object’s creator as long as the creator can cast the Rune. In this case, the weapon is not destroyed and the rune can be reactived by expending 1 mana.

Insert Weapon Construction rules and classification chart.
« Last Edit: July 09, 2015, 07:05:01 am by ZachC »
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Re: Zach's Errata Proposals
« Reply #1 on: July 07, 2015, 08:27:44 am »
Here's the document of clarification points we talked about at our pre-errata meeting.
Former Head Plot

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