Posted by: JessicaE
« on: September 19, 2016, 11:50:46 am »Since there hasn't been any more suggestions on this, I've gone ahead and turned this into a poll. http://aldeon.createaforum.com/2016-errata-votes/fixing-naturals-237/

Posted by: JessicaE« on: September 19, 2016, 11:50:46 am »Since there hasn't been any more suggestions on this, I've gone ahead and turned this into a poll. http://aldeon.createaforum.com/2016-errata-votes/fixing-naturals-237/
Posted by: hjordanr« on: September 15, 2016, 12:29:18 pm »I feel like we could clarify a couple of things to make Naturals better. First, I'd clarify that a Natural Effect that targets a shield is not stopped by a shield as per the Natural Ability/Attack Monster skill. I'd also clarify that these skills cannot be Dispelled or Suppressed since a person who has Magicals cannot use them while under the effects of Suppress Enchantments or Lock Magic while Naturals can be used and currently active Natural effects are not able to be Dispelled.
I'd also personally advocate that we remove the ability for Deflect and Parry to block Natural Effects unless the skill is used with a shield (this would actually be a change). My last suggestion would be that we allow people with Naturals to be able to throw multiple packets (up to 1 packet per purchase of a given effect) allowing them to use multiple uses of their Naturals at one time. Posted by: iikepie13« on: September 12, 2016, 11:57:18 pm »I think one way to make them better is to make them cheaper. Since they can be blocked by a shield and deflect missile weapons, making them cheaper would be a slight bump.
Posted by: togapika« on: September 12, 2016, 09:08:32 pm »Do they need to be more powerful? I thought it was generally supposed to be that way.
Posted by: ZachC« on: September 12, 2016, 06:59:57 pm »At errata we all agreed that naturals are under powered compared to magicals. Here we can brainstorm ideas to fix this problem.
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