Aldeon LARP

Aldeon Topics => Errata Discussion => General Discussion => 2015 Errata Discussion => Topic started by: Lothar6669 on June 30, 2015, 04:21:23 pm

Title: Re: Carry weight by class
Post by: Zaud on July 05, 2015, 09:50:40 pm
I think 'Run Speed' should be by 'class' as well. It says 'Rogues' wear less armor so they can run faster/carry more gear, but changing how armor and speed works is an interesting step, but I think it should be taken another step. And I believe that Endurance has more to do with running away successfully then being built like Arnold Schwarzenegger.    It would be easy to build 'run speed' into the Armor a person wears, heavy armor, even for a strong person is not fast, the same aspect of armor that protects the person from harm, also limits the range of motion.

Title: Re: Carry weight by class
Post by: togapika on July 01, 2015, 08:45:19 am
As long as we have a ruling for natural armor, and perhaps make porter a little better than 5 pounds per level, I'd be ok with this.
Title: Re: Carry weight by class
Post by: ZachC on June 30, 2015, 11:00:42 pm
If this were to pass I'd like to see a couple revisions.  The first would be the numbers themselves. I think 80 is a bit ridiculous for warriors since it bumps them up 30 pounds.  These are the numbers I'd use.
Warrior: 60
Rogue: 50
Mage: 40
Paladin: 50
Monk: 45
Ranger: 55
Theurge: 45

Second, I like that porter scales if you get strength plus.  So I think we should keep it the same.  I'll need to look at the math on Strength plus.
Title: Re: Carry weight by class
Post by: Lothar6669 on June 30, 2015, 04:57:48 pm
Well, In my mind that is where the fantasy aspect would play a part. And its not only beneficial to warrior to lug around armor, its a small buff for everyone other than mages, and  theurge's break even. As for being fair, I don't really see why isn't when you take in the fact that we use a Cp system and the costs for skills are different depending on what class you are. But it is an obvious buff to classes and an obvious nerf to mage carry weight by ten pounds.
Title: Re: Carry weight by class
Post by: ZachC on June 30, 2015, 04:34:45 pm
I just plain don't like it.  It doesn't make sense to me that different classes with the same strength can carry different amounts.  I see how it would be beneficial to warriors who have to lug around heavy stuff but I don't think its actually fair.

I would be okay with changing the wording from points to pounds except that natural armor doesn't weigh anything and therefor you could have unlimited natural armor.
Title: Carry weight by class
Post by: Lothar6669 on June 30, 2015, 04:21:23 pm
Carry Capacity by class
Warrior -80
Ranger -70
Rogue -60
Paladin -60
Monk -60
Theurge -50
Mage -40

A player can carry up to 2x their max unencumbered carry weight, which will encumbered them and force them into a slow walk.
EX: As soon as a warrior is carrying over 80 lbs, they have to move at a slow walk, and if they are carrying over 160 they can not walk.


Each Strength plus will increase the unencumbered carry weight limit by 25 pounds.

Each level of Porter will increase the unencumbered carry weight limit by 5 pounds

Where a warrior (80) with strength plus 1 (25) and porter 3 (15) would have a max unencumbered weight of 120 or max encumbered weight of 240.


If we implement this I would like to suggest we change the wording from points, to pounds when regarding the armor limit by class. IE: A Warrior can wear up to 45 pounds of armor. This will make armor smith much more desirable, as you would need to buy wear extra armor to utilize some special armors.

What do you think? Rewording, major flaws, just plain dont like it?