The Helean ruins have been fought through by two groups of adventurers. The first fought through the vines and invisible mushrooms in order to enter the ancient city, and was made up of Squire? Growl, Meek the Kobold, Dinya the dark elf, Stick the Goblin, Makar the paladin, and the high elf Eruainon. Once in town they discovered 3 buildings in what appeared to be the old city center. They started by searching the temple and ended up locking themselves in the inner chamber with a mysterious basin that showed events as they unfolded elsewhere in the world.
The second group composed of Kah and companions (comment if you were in this party) ended up saving the first group from the inner sanctum. Afterwards both groups explored the remains of the other two buildings. Within the forge was a being of fire that didn’t seem to take damage from most attacks, ultimately being killed by the sloth guard. Shortly after, the party found a secret room in the senate building. What they found was almost too much for even this large party of adventurers to handle. It was a massive automaton that was speaking of protecting the crown.
After the hard fought victory against monarchy prime, Gregor decided that he needed more of a fight and challenged the stone statue in the temple to one-on-one combat being killing blowed after losing the fight. It was a brave fight, if not a smart one.
The prince’s enchanter, Grigori, drew a large crowd to the tavern consisting of folks who wanted their magical items identified. He was very generous in paying those who retrieved objects for him. He will be departing next month for the regional capital and promises to send back letters to thank those who retrieved items and give the ingredients for the enchantments that he has decided to create.
The group of Helean travelers remain in town, refusing to return from their journey empty-handed. The mage, a diviner, states that she will be attempting to discover any other lost ruins in the area.
The wooden statues of Larry the Mage remained untouched, although they seem harmless, the local farmers are still keeping their distance from the figures.
A group led by Sir Ivan and Guard Captain Yurick, including Goosetoff and the birdman Kaw (anyone else in this group please mention your presence), successfully reopened the trade route to the west after rebuking some seemingly very dangerous bandits. The group also drove off a small coven of witches, slaying their undead warrior and retrieving a strange cauldron which converts Mana into a drinkable and refreshing liquid. The group rounded out their journey by slaying three small creatures made of fire and stone that had been burrowing underground in the South Forest.
A group of fae creatures came across some Dark Elves being chased by shadow creatures. The shadow creatures were dealt with and then the Dark Elves. It is said that the Dark Elves have begun to mobilize and are amassing forces on the border with Teromas.
[The following is additional game history written in a story format]
Pixie Troubles: A party of heroes was found wandering through the forests when they found a man chasing pixies around a tree with a butterfly net. After some time of cheering and watching a man from the Keepers of the Flame, Gregor stepped forward to have a try. The catcher obliged and with little effort caught the pixie. The man asked for the pixie back and revealed his plan with what he did with them. Gregor immediately let the pixie go and threatened the man’s life for torturing these innocent creatures.
The guards Archdeacon Executive Intern and (Dalton) stepped in to clarify that there was no real law being broken here and ordered him to step down. Gregor chased the man down and killed him in cold blood. Archdeacon Executive Intern revived the pixie catcher after arresting Gregor.
Once this tumultuous issue was brought to the attention of the nobles an elf from House Fiona was ordered to “take a walk” with the pixie catcher by the squire Growl. It was at this time that during the conversation they had that the pixie catcher revealed that he had recently lost his wife due to the consumption and he was doing all he could to get as much money to give his two oldest kids as much of an education as they could. The death of their mother affected them the most and he hopes it doesn’t get in the way of their schooling. The youngest Jimmy still lives at home and is still to young to know what has happened to his mother. Though the oldest Eric should be finishing his courses soon and returning home to his dad.
This lead to the elf feeling a little sorry for the poor man struggling through the hard times and understood that he was doing what he needed to do to support the people he loved. Even if it is standing on the backs of the less fortunate. As the emissary of the elves and fae he decided to give him a small cache of a 5 silver to bribe him to not capture more pixies and left the man to his family.
Finding the Dagger of Anima Proelia: A wood elf was out collecting herbs in the woods when he heard the sound of foot steps and was greeted by a voice with nobody to be seen. It asked him if he was willing to do him a favor. There was money as a reward. The elf did not hesitate and only asked what needed to be done. The voice said he needs a specific dagger that could be found under a rock that can not be moved under a tree.
The elf returned to town and gathered some of the guards in the area and promised them that he knows a place people haven’t gone and they could keep anything they find but the one he wants to get from this grotto. The guards each had their own motivation for going. To protect the young elf or personal gain… they went.
When they got to the tree Yurick went to lift the rock and his hands went right through. Only slightly weirded out by this they quickly realised that this would have been an excellent hiding place for good treasure and they went into the dark hole. When they entered only some of the party could see in this level of darkness. And almost when they got to the bottom rung of the ladder they were greeted immediately by creatures of the shadow glowing sickly and green exploding at the touch and a shrill screeching that caused extreme but bearable pain to those in range. The enemies were dispatched quickly and without hesitation by Growl and the rest of the party.
As they walked up to the door at the end of the hall Growl told everyone to stop because he saw a glyph on the door and could not identify it. So he sent the blinded party members back to the surface to grab someone who could disarm it and bring back some torches for them to be able to see.
While the blind party was away Growl and Stick were in the room with the elf who was left behind and thought to be alone in the darkness. They took turns poking at him to freak him out until Growl got the idea that he could throw a rock at the door and hit the glyph to activate it. They each took turns throwing rocks until it went off. The rest of their party was still not back. They decided to play a joke and pretend to be dead before they got back.
When the rest of their party arrived they saw their friends “dead” on the ground. Then Growl pretended to raise from the dead as a zombie followed shortly by stick and then the elf. This gave Yurick and his group a fright that they may need to kill their friends. But before it came to blows Growl gave up the charade and pushed the door open to a lighted room. Yurick and party was not pleased.
When the party entered the room they saw it was a nice stone wall like that in a castle and had a well kept table with a mirror on the wall that showed everything in the room except the door behind them. After some inspection the removed the mirror from the wall and placed in on another wall to reveal the door through the mirror to go to another room that they have not been.
Entering this room the party was more cautious than before. This was the room with the dagger. Anima Proelia the one the elf was sent to find. But before an inexperienced member of the party reached out to grab it Growl grabbed his hand and said to wait. They inspected it but realized that nobody he was skilled enough to really find anything wrong with anything in this room. Meek didn’t even see any traps.
Reluctantly Growl grabbed the dagger willing to take the brunt of the punishment for the party. The dagger said loudly in every language recognizable by the characters, “Do not be consumed by my power…” Shrugging off its warning since there was no other negative reaction to picking up the dagger the party left. Growl switched the magical dagger with a regular one and then sold the dagger in the market to a newer mage in town.
The elf returned to the woods to give the dagger to the voice. He left it on the ground and waited a while. The footsteps came and brought a message. “This isn’t the dagger I asked for. Bring me the real one if you want me to pay you.” The elf tried to explain his actions but was to late as he heard the steps leaving already.
The Paths of the Chalice that Never Fills: Months ago the wrong chalice was grabbed by Stick from a dungeon after Madstock contracted Stick’s party to participate in his little game. Madstock gave him half the agreed upon amount. Stick was disgruntled but satisfied in the end of the transaction. This would later prove to have been a fortunate mistake.
A few months pass and Stick came face-to-face with Le Toff and they had a conversation. Stick having known about these items from some encounters in the past knew where he could find them and set off to track down the chalice. His dog Moon Moon found an older trail that lead him to a farm where the grass was starting to grow in from when Timmy thought he was a farmer. Then down the road a bit more could see mostly covered holes in the bottom of the river back when it had dried up with some more clear holes around the river. The trail ended at Timmy’s house.
Timmy was trying to be a dwarf and really in the mood for crafting things. Stick asked the child for a very special cup and was willing to give him a very shiny golden coin for it. Timmy closed the door and banged some metals around and came back with what looked like a bowl. Stick insulted his craftsmanship by saying it wasn’t special enough to be worth the coin. Timmy convinced Stick that he would give him the crude “bowl” and borrow the special cup for the coin. Stick was reluctant but gave into the child’s demands. Once Timmy got the coin he ran inside and got his uncle’s drinking horn. Which Stick did not want. Timmy then divulged the information after prompted about the properties of the cup that he gave it to Ivan.
Stick borrowed the cup from Ivan and returned to Le Toff to only set off again to retrieve the dagger from the new enchanter in town. He gave Le Toff the dagger and is now waiting on the success of the surgery and will hopefully receive a reward from Le Toff. But he performed his actions out of the kindness in his heart.
(The following story is out of game knowledge. It highlights a bit of roleplay that we as plot think should be lauded.)
Death of Archdeacon Executive Intern: Archdeacon Executive Intern coerced by Bertrum walked into the woods alone seeking his own death. In his travels he stumbled upon a pod of Gold Dust deer that are out of their normal migration patterns due to the weird weather. With his sunny disposition Archdeacon Executive Intern befriended the deer not knowing whether they would attack or not.
Soon trouble came from the brush. Approached the hooded dwarf Korgin with malice in his eyes. Archdeacon Executive Intern not recognizing his friend approached telling the deer he hopes for the worst and that they could have his jacket after his death. Korgin removed his hood and told his friend that he has moved to far into the darkness. He has been soaked into the chaos and he feels that he has lost his friend. He announced that he is there to take his life.
Archdeacon Executive Intern tried to say that Bertrum never hurt the him. And that they were friends. Korgin feeling betrayed in not only his beliefs but also his friendship went to strike Archdeacon Executive Intern and a deer broke the dwarf’s leg. Korgin crawled toward Archdeacon Executive Intern for another strike and his other leg was broken. Archdeacon Executive Intern stepped closer to Korgin not fearing the loss of his life.
Korgin seeing his chance struck Archdeacon Executive Intern but before he was able to hit him again his arm was broken by a deer and Archdeacon Executive Intern cast a spell to hold him in his place. Another deer came and broke the dwarf’s last limb. Trapped the Dwarf Korgin was the mercy of Archdeacon Executive Intern who said, “You had to hurt me didn’t you,” as he slit the dwarf's throat. He walked away.
[End story format]
***Announcement***
The following Is announced from the perspective of Sir Wladimir
Knight Commander Dieko Konstantin entered town in the early morning, and the events that unfolded resulted in the death of the town crier. Konstantin has been spoken with about the grounds of this sudden execution, and has been instructed to refrain from using such drastic measures in his further endeavors. Konstantin was sent here to aid in enforcing our laws and he will remain to further enforce our laws. It was later in the day with the execution of a man being charged with defending an innocent creature, it came to my attention that perhaps the only wrong done that day was of the citizens of Ilyingrad trusting in the jurisdiction, or lack thereof, of our laws. The citizens of Ilyingrad are a strong people, and now more than ever with the events of the grand heating, and the pressures of outside forces, we must remain strong.